#pragma bank 255

// Tileset: sprite_bullet_tileset

#include "gbs_types.h"

BANKREF(sprite_bullet_tileset)

const struct tileset_t sprite_bullet_tileset = {
    .n_tiles = 2,
    .tiles = {
        0x00, 0x00, 0xC0, 0x00, 0xF0, 0xC0, 0x38, 0xF0, 0x4C, 0xB8, 0x6C, 0x98, 0xF6, 0x0C, 0xC6, 0x3C,
        0xC6, 0x3C, 0xF6, 0x0C, 0x6C, 0x98, 0x4C, 0xB8, 0x38, 0xF0, 0xF0, 0xC0, 0xC0, 0x00, 0x00, 0x00
    }
};
